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<a href="general__dynamics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;all_particle_dynamics.h&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &lt;limits&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_initialize_a_time_step.html">   45</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_initialize_a_time_step.html">InitializeATimeStep</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>&lt;SPHBody, BaseParticles&gt;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    {</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <a class="code" href="class_s_p_h_1_1_gravity.html">Gravity</a>* gravity_;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_initialize_a_time_step.html#ad2cbb32573266c1098331e0b755a5866">setupDynamics</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <a class="code" href="class_s_p_h_1_1_initialize_a_time_step.html">InitializeATimeStep</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <a class="code" href="class_s_p_h_1_1_gravity.html">Gravity</a>* gravity = <span class="keyword">new</span> <a class="code" href="class_s_p_h_1_1_gravity.html">Gravity</a>(Vecd(0)));</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_initialize_a_time_step.html">InitializeATimeStep</a>() {};</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    };</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_randomize_partile_position.html">   60</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_randomize_partile_position.html">RandomizePartilePosition</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>&lt;SPHBody, BaseParticles&gt;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    {</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        Real particle_spacing_;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="class_s_p_h_1_1_randomize_partile_position.html">RandomizePartilePosition</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body);</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_randomize_partile_position.html">RandomizePartilePosition</a>() {};</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    };</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_body_domain.html">   74</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_bounding_body_domain.html">BoundingBodyDomain</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;void, SPHBody&gt;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    {</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keywordtype">void</span> SetCellBounds();</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <a class="code" href="class_s_p_h_1_1_cell_list.html">matrix_cell</a> cell_linked_lists_;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_vec.html">Vecu</a> number_of_cells_;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        Real cell_spacing_;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        Vecd mesh_lower_bound_;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_body_domain.html#abd8d272817c8be26c316234f2253f2f4">   86</a></span>&#160;        Vecd <a class="code" href="class_s_p_h_1_1_bounding_body_domain.html#abd8d272817c8be26c316234f2253f2f4">body_lower_bound_</a>, body_upper_bound_;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_vec.html">Vecu</a> body_lower_bound_cell_, body_upper_bound_cell_;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <a class="code" href="class_s_p_h_1_1_bounding_body_domain.html">BoundingBodyDomain</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body);</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_bounding_body_domain.html">BoundingBodyDomain</a>() {};</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    };</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_in_axis_direction.html">   99</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html">BoundingInAxisDirection</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_bounding_body_domain.html">BoundingBodyDomain</a></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    {</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_in_axis_direction.html#a193afc35e8c74ec145e817b2bcfe228d">  103</a></span>&#160;        <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html#a193afc35e8c74ec145e817b2bcfe228d">axis_</a>;</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_in_axis_direction.html#a56ff29dcbd1750cab543dc5ec512697a">  105</a></span>&#160;        <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html#a56ff29dcbd1750cab543dc5ec512697a">second_axis_</a>;</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_bounding_in_axis_direction.html#aceaa87305b4791ea6ca003c0857a6844">  107</a></span>&#160;        <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html#aceaa87305b4791ea6ca003c0857a6844">third_axis_</a>;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html">BoundingInAxisDirection</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html">BoundingInAxisDirection</a>() {};</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    };</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">  117</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">PeriodicBoundingInAxisDirection</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_bounding_in_axis_direction.html">BoundingInAxisDirection</a></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    {</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        Vecd periodic_translation_;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        <span class="comment">//cells in which particle checked for bounding</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <a class="code" href="namespace_s_p_h.html#a77b4029300c8b4774935f1c5e8a3f15a">CellVector</a> lower_bound_cells_, upper_bound_cells_;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html#acbd87da7f6cfb66509675cff2b8806e5">setPeriodicTranslation</a>();</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> CheckLowerBound(<span class="keywordtype">size_t</span> index_particle_i, Vecd&amp; pnt, Real dt = 0.0);</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> CheckUpperBound(<span class="keywordtype">size_t</span> index_particle_i, Vecd&amp; pnt, Real dt = 0.0);</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        <a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">PeriodicBoundingInAxisDirection</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction);</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">PeriodicBoundingInAxisDirection</a>() {};</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html#a948dc81791737e875ff86a4a2ea36508">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    };</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html">  141</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html">PeriodicConditionInAxisDirection</a></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">PeriodicBoundingInAxisDirection</a></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    {</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#a6e295317913892d86a2a4c7d35399a0d">CheckLowerBound</a>(<span class="keywordtype">size_t</span> index_particle_i, Vecd&amp; pnt, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#aedbe419e3ccb366cdd35b6c72a5b827a">CheckUpperBound</a>(<span class="keywordtype">size_t</span> index_particle_i, Vecd&amp; pnt, Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        <a class="code" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html">PeriodicConditionInAxisDirection</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction)</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;            : <a class="code" href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">PeriodicBoundingInAxisDirection</a>(body, axis_direction) {};</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html">PeriodicConditionInAxisDirection</a>() {};</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#a0c311115ee32a4835d5e8bb356633fd3">  154</a></span>&#160; 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   {</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#a9d7a22f81f3cd430700225b9482a3099">  165</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#a77b4029300c8b4774935f1c5e8a3f15a">CellVector</a> <a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#a9d7a22f81f3cd430700225b9482a3099">bound_cells_</a>;</div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#a5fb8355ff1e49fb114f900d33c87abea">  167</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a> <a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#a5fb8355ff1e49fb114f900d33c87abea">ghost_particles_</a>;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding.html">  169</a></span>&#160; 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           <span class="keyword">virtual</span> <span class="keywordtype">void</span> checkUpperBound(<span class="keywordtype">size_t</span> index_particle_i, Real dt = 0.0);</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            <a class="code" href="namespace_s_p_h.html#aa5a0f879b2953392d978d2506abd6ab3">InnerFunctor</a> checking_bound_;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <span class="keyword">public</span>:</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;            <a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding.html">Bounding</a>(<a class="code" href="namespace_s_p_h.html#a77b4029300c8b4774935f1c5e8a3f15a">CellVector</a>&amp; bound_cells, <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction, <span class="keywordtype">bool</span> positive);</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160; 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       <span class="keyword">public</span>:</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            <a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html">CreatingGhostParticles</a>(<a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a>&amp; ghost_particles, <a class="code" href="namespace_s_p_h.html#a77b4029300c8b4774935f1c5e8a3f15a">CellVector</a>&amp; bound_cells, </div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;                <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction, <span class="keywordtype">bool</span> positive);</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html">CreatingGhostParticles</a>() {};</div><div class="line"><a name="l00195"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html#aba102f00eb2f42c5391dbf77dd08194f">  195</a></span>&#160; 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       <span class="keyword">public</span>:</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;            <a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states.html">UpdatingGhostStates</a>(<a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a>&amp; ghost_particles,</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;                <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, <span class="keywordtype">int</span> axis_direction, <span class="keywordtype">bool</span> positive);</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states.html">UpdatingGhostStates</a>() {};</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160; 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       };</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_maximum_speed.html">MaximumSpeed</a>() {};</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    };</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div><div class="line"><a name="l00277"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_lower_bound.html">  277</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_lower_bound.html">BodyLowerBound</a> : <span class="keyword">public</span>  <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>&lt;Vecd, ReduceLowerBound, SPHBody&gt;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;    {</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160; 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           <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a42bde32f085c693e17bd2bc6c0d5c207">initial_reference_</a> = Vecd(max_real_number);</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        };</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_lower_bound.html">BodyLowerBound</a>() {};</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;    };</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_upper_bound.html">  294</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_upper_bound.html">BodyUpperBound</a> : <span class="keyword">public</span>  <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>&lt;Vecd, ReduceUpperBound, SPHBody&gt;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160; 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<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles_html_aba102f00eb2f42c5391dbf77dd08194f"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html#aba102f00eb2f42c5391dbf77dd08194f">SPH::MirrorBoundaryConditionInAxisDirection::CreatingGhostParticles::parallel_exec</a></div><div class="ttdeci">virtual void parallel_exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:195</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_bounding_in_axis_direction_html_a948dc81791737e875ff86a4a2ea36508"><div class="ttname"><a href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html#a948dc81791737e875ff86a4a2ea36508">SPH::PeriodicBoundingInAxisDirection::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics_supplementary.cpp:48</div></div>
<div class="ttc" id="namespace_s_p_h_html_aa5a0f879b2953392d978d2506abd6ab3"><div class="ttname"><a href="namespace_s_p_h.html#aa5a0f879b2953392d978d2506abd6ab3">SPH::InnerFunctor</a></div><div class="ttdeci">std::function&lt; void(size_t, Real)&gt; InnerFunctor</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:47</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_bounding_in_axis_direction_html_acbd87da7f6cfb66509675cff2b8806e5"><div class="ttname"><a href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html#acbd87da7f6cfb66509675cff2b8806e5">SPH::PeriodicBoundingInAxisDirection::setPeriodicTranslation</a></div><div class="ttdeci">void setPeriodicTranslation()</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:75</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_vec_html"><div class="ttname"><a href="class_s_p_h_1_1_s_vec.html">SPH::SVec</a></div><div class="ttdef"><b>Definition:</b> small_vectors.h:44</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states_html"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states.html">SPH::MirrorBoundaryConditionInAxisDirection::UpdatingGhostStates</a></div><div class="ttdef"><b>Definition:</b> general_dynamics.h:198</div></div>
<div class="ttc" id="namespace_s_p_h_html_abae56fd7f25f13487c7943ce4681d0ce"><div class="ttname"><a href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">SPH::IndexVector</a></div><div class="ttdeci">StdVec&lt; size_t &gt; IndexVector</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:30</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles_html_a67a23edfdecf5a8229ba219f7809a1ab"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html#a67a23edfdecf5a8229ba219f7809a1ab">SPH::MirrorBoundaryConditionInAxisDirection::CreatingGhostParticles::checkLowerBound</a></div><div class="ttdeci">virtual void checkLowerBound(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:171</div></div>
<div class="ttc" id="class_s_p_h_1_1_maximum_speed_html"><div class="ttname"><a href="class_s_p_h_1_1_maximum_speed.html">SPH::MaximumSpeed</a></div><div class="ttdoc">Get the maximum particle speed in a SPH body. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:262</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_condition_in_axis_direction_html_a0c311115ee32a4835d5e8bb356633fd3"><div class="ttname"><a href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#a0c311115ee32a4835d5e8bb356633fd3">SPH::PeriodicConditionInAxisDirection::parallel_exec</a></div><div class="ttdeci">virtual void parallel_exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:154</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding_html_ac622944b6264d988cabba73934f8caa5"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding.html#ac622944b6264d988cabba73934f8caa5">SPH::MirrorBoundaryConditionInAxisDirection::Bounding::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics_supplementary.cpp:130</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles_html_a70febe9d33391cd0073212d9aec1a42d"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html#a70febe9d33391cd0073212d9aec1a42d">SPH::MirrorBoundaryConditionInAxisDirection::CreatingGhostParticles::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:187</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:48</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_condition_in_axis_direction_html_aedbe419e3ccb366cdd35b6c72a5b827a"><div class="ttname"><a href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#aedbe419e3ccb366cdd35b6c72a5b827a">SPH::PeriodicConditionInAxisDirection::CheckUpperBound</a></div><div class="ttdeci">virtual void CheckUpperBound(size_t index_particle_i, Vecd &amp;pnt, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:113</div></div>
<div class="ttc" id="class_s_p_h_1_1_velocity_bound_check_html"><div class="ttname"><a href="class_s_p_h_1_1_velocity_bound_check.html">SPH::VelocityBoundCheck</a></div><div class="ttdoc">check whether paritcle velocity within a bound </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:230</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_in_axis_direction_html"><div class="ttname"><a href="class_s_p_h_1_1_bounding_in_axis_direction.html">SPH::BoundingInAxisDirection</a></div><div class="ttdoc">Bounding particle position in a axis direction. The axis_direction must be 0, 1 for 2d and 0...</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:99</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_in_axis_direction_html_aceaa87305b4791ea6ca003c0857a6844"><div class="ttname"><a href="class_s_p_h_1_1_bounding_in_axis_direction.html#aceaa87305b4791ea6ca003c0857a6844">SPH::BoundingInAxisDirection::third_axis_</a></div><div class="ttdeci">const int third_axis_</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:107</div></div>
<div class="ttc" id="class_s_p_h_1_1_randomize_partile_position_html"><div class="ttname"><a href="class_s_p_h_1_1_randomize_partile_position.html">SPH::RandomizePartilePosition</a></div><div class="ttdoc">Randomize the initial particle position. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:60</div></div>
<div class="ttc" id="class_s_p_h_1_1_cell_list_html"><div class="ttname"><a href="class_s_p_h_1_1_cell_list.html">SPH::CellList</a></div><div class="ttdoc">The linked list for one cell. </div><div class="ttdef"><b>Definition:</b> mesh_cell_linked_list.h:26</div></div>
<div class="ttc" id="class_s_p_h_1_1_initialize_a_time_step_html_ad2cbb32573266c1098331e0b755a5866"><div class="ttname"><a href="class_s_p_h_1_1_initialize_a_time_step.html#ad2cbb32573266c1098331e0b755a5866">SPH::InitializeATimeStep::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:17</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_in_axis_direction_html_a193afc35e8c74ec145e817b2bcfe228d"><div class="ttname"><a href="class_s_p_h_1_1_bounding_in_axis_direction.html#a193afc35e8c74ec145e817b2bcfe228d">SPH::BoundingInAxisDirection::axis_</a></div><div class="ttdeci">const int axis_</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:103</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html_a42bde32f085c693e17bd2bc6c0d5c207"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html#a42bde32f085c693e17bd2bc6c0d5c207">SPH::ParticleDynamicsReduce&lt; Real, ReduceMax, SPHBody &gt;::initial_reference_</a></div><div class="ttdeci">Real initial_reference_</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:75</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html">SPH::ParticleDynamicsReduce</a></div><div class="ttdoc">Base abstract class for reduce. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_html_ad264e578081cd52ac89d8bc60d768ebd"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#ad264e578081cd52ac89d8bc60d768ebd">SPH::MirrorBoundaryConditionInAxisDirection::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:222</div></div>
<div class="ttc" id="class_s_p_h_1_1_upper_front_in_x_direction_html"><div class="ttname"><a href="class_s_p_h_1_1_upper_front_in_x_direction.html">SPH::UpperFrontInXDirection</a></div><div class="ttdoc">Get the upper front In X Direction for a SPH body. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:246</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding_html"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_bounding.html">SPH::MirrorBoundaryConditionInAxisDirection::Bounding</a></div><div class="ttdef"><b>Definition:</b> general_dynamics.h:169</div></div>
<div class="ttc" id="class_s_p_h_1_1_initialize_a_time_step_html"><div class="ttname"><a href="class_s_p_h_1_1_initialize_a_time_step.html">SPH::InitializeATimeStep</a></div><div class="ttdoc">initialize a time step for a body. including initialize particle acceleration induced by viscous...</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:45</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states_html_ae7be0ee35b4ff7bacef49239635893b5"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_updating_ghost_states.html#ae7be0ee35b4ff7bacef49239635893b5">SPH::MirrorBoundaryConditionInAxisDirection::UpdatingGhostStates::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:225</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_condition_in_axis_direction_html_a6e295317913892d86a2a4c7d35399a0d"><div class="ttname"><a href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html#a6e295317913892d86a2a4c7d35399a0d">SPH::PeriodicConditionInAxisDirection::CheckLowerBound</a></div><div class="ttdeci">virtual void CheckLowerBound(size_t index_particle_i, Vecd &amp;pnt, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:101</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_condition_in_axis_direction_html"><div class="ttname"><a href="class_s_p_h_1_1_periodic_condition_in_axis_direction.html">SPH::PeriodicConditionInAxisDirection</a></div><div class="ttdoc">Periodic boundary condition in an axis direction. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:141</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html">SPH::MirrorBoundaryConditionInAxisDirection::CreatingGhostParticles</a></div><div class="ttdef"><b>Definition:</b> general_dynamics.h:183</div></div>
<div class="ttc" id="class_s_p_h_1_1_periodic_bounding_in_axis_direction_html"><div class="ttname"><a href="class_s_p_h_1_1_periodic_bounding_in_axis_direction.html">SPH::PeriodicBoundingInAxisDirection</a></div><div class="ttdoc">Periodic bounding particle position in an axis direction. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:117</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_html_a5fb8355ff1e49fb114f900d33c87abea"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html#a5fb8355ff1e49fb114f900d33c87abea">SPH::MirrorBoundaryConditionInAxisDirection::ghost_particles_</a></div><div class="ttdeci">IndexVector ghost_particles_</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:167</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_upper_bound_html"><div class="ttname"><a href="class_s_p_h_1_1_body_upper_bound.html">SPH::BodyUpperBound</a></div><div class="ttdoc">the upper bound of a body by reuced particle poistions. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:294</div></div>
<div class="ttc" id="namespace_s_p_h_html_a77b4029300c8b4774935f1c5e8a3f15a"><div class="ttname"><a href="namespace_s_p_h.html#a77b4029300c8b4774935f1c5e8a3f15a">SPH::CellVector</a></div><div class="ttdeci">StdVec&lt; Vecu &gt; CellVector</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:32</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:73</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles_html_ae841062febe27be5f9028802acd16559"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_1_1_creating_ghost_particles.html#ae841062febe27be5f9028802acd16559">SPH::MirrorBoundaryConditionInAxisDirection::CreatingGhostParticles::checkUpperBound</a></div><div class="ttdeci">virtual void checkUpperBound(size_t index_particle_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> general_dynamics.cpp:190</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_lower_bound_html"><div class="ttname"><a href="class_s_p_h_1_1_body_lower_bound.html">SPH::BodyLowerBound</a></div><div class="ttdoc">the lower bound of a body by reuced particle poistions. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:277</div></div>
<div class="ttc" id="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction_html"><div class="ttname"><a href="class_s_p_h_1_1_mirror_boundary_condition_in_axis_direction.html">SPH::MirrorBoundaryConditionInAxisDirection</a></div><div class="ttdoc">Mirror bounding particle position and velocity in an axis direction. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:161</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_body_domain_html_abd8d272817c8be26c316234f2253f2f4"><div class="ttname"><a href="class_s_p_h_1_1_bounding_body_domain.html#abd8d272817c8be26c316234f2253f2f4">SPH::BoundingBodyDomain::body_lower_bound_</a></div><div class="ttdeci">Vecd body_lower_bound_</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:86</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_body_domain_html"><div class="ttname"><a href="class_s_p_h_1_1_bounding_body_domain.html">SPH::BoundingBodyDomain</a></div><div class="ttdoc">The base calss bounding particle position within a box body domain. </div><div class="ttdef"><b>Definition:</b> general_dynamics.h:74</div></div>
<div class="ttc" id="class_s_p_h_1_1_bounding_in_axis_direction_html_a56ff29dcbd1750cab543dc5ec512697a"><div class="ttname"><a href="class_s_p_h_1_1_bounding_in_axis_direction.html#a56ff29dcbd1750cab543dc5ec512697a">SPH::BoundingInAxisDirection::second_axis_</a></div><div class="ttdeci">const int second_axis_</div><div class="ttdef"><b>Definition:</b> general_dynamics.h:105</div></div>
<div class="ttc" id="class_s_p_h_1_1_gravity_html"><div class="ttname"><a href="class_s_p_h_1_1_gravity.html">SPH::Gravity</a></div><div class="ttdoc">The gravity force, derived class of External force. </div><div class="ttdef"><b>Definition:</b> external_force.h:52</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> base_body_supplementary.cpp:11</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics.html">SPH::ParticleDynamics</a></div><div class="ttdoc">Particle dynamics base class Bodies are involved the dynamics of a designated body and the bodies int...</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:159</div></div>
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